[okl4-developer] Platform recommendations

David Given dg at cowlark.com
Thu Sep 18 08:30:14 EST 2008


Josh Matthews wrote:
[...]
> The build system can be a bit daunting the first time you look at it,
> particularly if you're unfamiliar with SCons. Feel free to post any
> questions you have about it here - we'd be glad to help.

Okay, I'm afraid I'm totally failing to get to grips with the build
system. I can't even figure out how to create a project --- there appear
to be bits all over the place.

What I'd really like is a simple set of C files and headers that I can
pull out and drop into the build system for the rest of my project; I've
actually tried, and got a lot of it building, but link stage beat me.

Are there any blow-by-blow instructions on how to set up a new project
that does as little as possible ('Hello world', or even less)?

Also, unfortunately life has become more exciting: the very old ARM
binaries which I want to run turn out to only run in USR26 mode... which
became obsolete after, I think, ARMv3. Certainly the ARMv4 programming
model doesn't claim to support it. So I need to go and hunt down
binaries that will run in 32 bit mode; they're around, but I don't
currently have access to them.

Still, it'll give me a chance to get up and running with OKL4 first...

-- 
┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
│
│ "All power corrupts, but we need electricity." --- Diana Wynne Jones,
│ _Archer's Goon_

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