[okl4-developer] Starting with graphic output
Nelson Tam
nelson at ok-labs.com
Tue Apr 15 18:20:11 EST 2008
Hi Remy,
On 08/04/2008, at 12:55 AM, Remy Gottschalk wrote:
>
> I am starting to want some nicer things. Firstly i want some graphic
> output to my wombat.
> With what I've found i need to compile with ia32_pc99_vga or
> ia32_pc99_fb
> whether i want frame buffer or not. The second being a subclass of
> former
> (as it is defined in SCons that is).
>
> Well for now it not really a success with ia32_pc99_fb i got a full
> screen
> of output (too rapid to be read) and then black out. And with
> ia32_pc99_vga i got to the "Please press Enter to activate this
> console."
> and i can press Enter all i want nothing will ever happens.
I wonder if the following threads answer your question?
http://lists.okl4.org/pipermail/developer/2007-November/000480.html
http://lists.okl4.org/pipermail/developer/2008-April/000903.html
Basically you need to define CONFIG_SERIO_I8042=y in linux/
kernel-2.6.11-v2/l4linux_config_ia32_vga.
> So my question are : What should I expect to be working "out of the
> box" ?
> and What steps am I missing to guess some nice frame buffer to play
> with ?
I would recommend sticking to the ia32_pc99 and ia32_pc99_vga targets
for now. gta01 and gumstix are also working well and stable in the
1.5 release.
--
(nt)
Nelson Tam
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