[okl4-developer] recommended binutils?
David Leimbach
leimy2k at mac.com
Thu Nov 8 13:49:32 EST 2007
I just realized I made a pretty dumb mistake using the wrong compilers!
I'll try again with the pre-built stuff that is recommended in the
README.
*sigh*
Dave
On Nov 7, 2007, at 6:37 PM, David Leimbach wrote:
> Hello,
>
> I'm an infrequent tinkerer with L4 stuff for years now but this is my
> first experience with OKL4. I'm wondering if there is a certain
> recommended binutils version I should be using. I took the advice of
> the README file for getting the appropriate compiler, but when I run
> the wombat linux I've built I get page faults dropping me into the
> debugger.
>
> I also found I had to create symlinks on my FC4 workstation to make
> the build system find tools like nm, ld, strip, ar etc. This makes
> me think I'm not building a valid image the way things were expected
> to work, bringing me back to my binutils question :-)
>
> I did manage to run the VGA build and could switch the debugger
> between serial console and VGA, but never got the kernel booted except
> one time (by luck I suppose, I can't replicate it yet) but it
> complained about an invalid system call over and over again.
>
> Any extra newbie guidance on OKL4 would be greatly appreciated.
>
> Dave
>
> PS: I'm very excited to hear about L4 making it into consumer
> electronics!
>
> _______________________________________________
> Developer mailing list
> Developer at okl4.org
> https://lists.okl4.org/mailman/listinfo/developer
More information about the Developer
mailing list